Every mode and its rules, read from the game itself. Pick one in Deploy.
At a glance
Each row opens its mode below.
| Mode | Win by | Clock | Respawn | Sides |
|---|---|---|---|---|
| Standard Battle | Destroy every enemy | 15 min | — | 7 v 7 |
| Capture the Flag | 3 captures | 15 min | 6 s | 7 v 7 |
| Zone Control | 750 points | 15 min | 6 s | 7 v 7 |
| Gravity Mode | 750 points | 12 min | 6 s | 7 v 7 |
| Gun Game | A kill with all 5 guns | 15 min | 4 s | 7 v 7 |
| Drone | 20 kills | 10 min | 6 s | 7 v 7 |
| Realistic | Destroy every enemy | 15 min | — | 7 v 7 |
| Endless Horde | Survive the waves | — | — | 5 v 20 |
| Frontline Assault | Take every sector, hold the last 20 s | 12 min | — | 4 v 12 |
| AC-130 | Escort half to extraction | 8 min | — | 5 v 12 |
| Juggernaut | Kill the boss, or outlast the clock | 10 min | 6 s | 1 v 12 |
| Infected | Survive 3 min | 3 min | 5 s | 10 v 5 |
| Turbo Ball | 5 goals | 10 min | 3 s | 7 v 7 |
| Proving Ground | Practice, no score | — | 3 s | 5 lanes |
- Your spawn
- Enemy spawn
- Zone or sector
- Flag base
- Goal
- Ball
Team battles


Standard Battle
Destroy the opposing team before time expires.
- Clock
- 15 min
- Sides
- 7 v 7
- Respawn
- —


Capture the Flag
Steal the enemy flag and return it home. First to 3 captures wins.
- Clock
- 15 min
- Sides
- 7 v 7
- Respawn
- 6 s


Zone Control
Capture and hold three sectors. First team to 750 points wins.
- Clock
- 15 min
- Sides
- 7 v 7
- Respawn
- 6 s


Gravity Mode
Gravity drops to 0.38 g, so every tank jumps far. Hold the zones with respawns and boost caches until one team reaches 750 points.
- Clock
- 12 min
- Sides
- 7 v 7
- Respawn
- 6 s
- 0.38 g gravity
- +25 % speed
- +20 % hull
- -10 % damage
- +11 % reload rate
- unlimited rounds
- jump 9.5 m/s (F)
- ×3 recoil launch
- boost caches every 22 s
- ×0.9 impact knock
- landings rebound 30 %
- fall damage above 10.5 m/s

Gun Game
Every 2 confirmed kills advance your weapon. Complete all 5 stages to win for your team.
- Clock
- 15 min
- Sides
- 7 v 7
- Respawn
- 4 s
- 2 kills per weapon · five stages
- unlimited rounds

Drone
Launch an FPV attack drone from your tank. Steer with your sight; fly into an enemy to detonate. Your parked tank stays vulnerable.
- Clock
- 10 min
- Sides
- 7 v 7
- Respawn
- 6 s
- unlimited rounds

Realistic
Normal spotting, catastrophic penetrations. Disable critical modules, incapacitate the crew or detonate ammunition. No hull HP attrition or automatic repairs.
- Clock
- 15 min
- Sides
- 7 v 7
- Respawn
- —
- Module and crew destruction only
- no consumables
Survive and escort

Endless Horde
Survive ever-larger waves of fragile hostiles and hunt floating repair caches.
- Clock
- —
- Sides
- 5 v 20
- Respawn
- —
- +100 % / -85 % hull
- unlimited rounds
- horde
- first wave 6, more every wave
- 16 on the field · 8 s between waves
- 30 % repair between waves


Frontline Assault
Break the enemy line: take three trench sectors in turn against escalating counter-attacks, then hold the last one.
- Clock
- 12 min
- Sides
- 4 v 12
- Respawn
- —
- +80 % / 0 % hull
- unlimited rounds
- frontline
- Hold the final sector for 20 s
- 3 defenders per sector, 0 % hull


AC-130
Protect vulnerable allied vehicles driving to extraction. Save at least half before they are destroyed or time runs out. All human players provide air support.
- Clock
- 8 min
- Sides
- 5 v 12
- Respawn
- —
- All tanks visible
- unlimited rounds
- no consumables
- ac130

Juggernaut
Become the armored boss or join the hunters. Hunters respawn; destroy the juggernaut before the clock runs out.
- Clock
- 10 min
- Sides
- 1 v 12
- Respawn
- 6 s
- Juggernaut: ×8 hull · ×0.5 reload time
- unlimited rounds
- juggernaut

Infected
Survivors have 130% health against a swarm of infected at 20%; fallen survivors join the swarm. Hold out for 3 minutes.
- Clock
- 3 min
- Sides
- 10 v 5
- Respawn
- 5 s
- Destroyed survivors become infected
- +30 % / -80 % hull
- unlimited rounds
- infected
Arcade


Turbo Ball
Super-fast armed tanks drive or shoot the ball into the enemy goal.
- Clock
- 10 min
- Sides
- 7 v 7
- Respawn
- 3 s
- 0.6 g gravity
- +85 % speed
- +50 % hull
- -50 % damage
- +43 % reload rate
- unlimited rounds
- no equipment
- no consumables
- no module, crew or fire damage
- jump 13 m/s (F)
- ×12 recoil launch
- ×2.5 impact knock
- landings rebound 28 %
- fall damage above 15 m/s
Practice

Proving Ground
Take any tank onto a measured range: target hulls at set ranges and angles show every penetration outcome. No enemies, no clock, nothing recorded.
- Clock
- —
- Sides
- 5 lanes
- Respawn
- 3 s
- All tanks visible
- unlimited rounds
- nothing recorded
