What each class does, how each role plays, and the equipment and kits every tank carries.
Classes
221 tanks in 9 classes. Each card shows the class's highest-tier tank.


Main battle tank159
AbramsX


Medium tank7
Carro 45t


Heavy tank1
KV-2


Light tank6
BMP-3M Dragun 125


Infantry fighting vehicle35
Ajax


Armored personnel carrier1
Ares APC


Tank destroyer7
AFT-10


Self-propelled anti-aircraft1
M6 Linebacker


Fire support vehicle4
BMPT T-90
Battle roles
A role is how the tank plays: the bots drive it that way, and the Garage filters by it.
- Breakthrough68
Heavy armor and hit points: leads the push and absorbs fire.
- Frontline42
Balanced main-line tank: armor, mobility and firepower in proportion.
- Flanker44
Fast and agile: strikes the sides and relocates quickly.
- Sniper19
Accurate long-range gun: fights from cover at distance.
- Scout15
Spots for the team and avoids sustained fights.
- Support33
Autocannons, missiles or fire support that back the tanks.
Tiers and nations
Tanks of a tier meet tanks of nearby tiers.
13 nations
- Soviet Union43
- Germany28
- United States25
- United Kingdom19
- China17
- Ukraine14
- Poland13
- France12
- Japan12
- Israel12
- Sweden11
- Italy8
- South Korea7
Equipment
Each tank mounts 3 of the 14 items, chosen in the Garage.

Firepower
- Gun Rammer-10% reload time
- Vertical Stabilizer-20% dispersion on the moveModern tanks only
- Gun Laying Drive-10% aim time
- Improved Ventilation+2.5% crew: reload, aim, view, camo
Recon
- Coated Optics+10% view range
- Binocular Telescope+25% view range while stationary
- Camouflage Net+12% concealment while stationary
Mobility
- Improved Rotation+10% hull and turret traverse
- Enhanced Suspension+50% track durability
Survival
- Toolbox+25% repair speed
- Spall Liner-25% HE splash damage, -50% crew hits from splash
- Wet Ammo Rack+50% ammo rack durability
- Safety Fuel Tanks+50% fuel tank durability, -50% engine fire chance
- Auto ExtinguishersFires burn half as long and self-extinguish 2x as oftenModern tanks only
Kits, smoke and the drone
Kits are unlimited; each waits out its cooldown, which starts only once the kit has done something.

- Repair Kit35 s cooldown
- First Aid Kit45 s cooldown
- Fire Extinguisher25 s cooldown
- Smoke
A screen that hangs for 18 s; 28 s between launches.
- Drone
A 40 s battery, an 850 m link and 350 m spotting; 25 s before the next one after you lose it.
- Roof gun
Fires on its own at enemies and drones in reach; B switches it.
