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A T-14 Armata advances past the barns of Verdant Fields

The fleet and its kit

What each class does, how each role plays, and the equipment and kits every tank carries.

2 min

Classes

221 tanks in 9 classes. Each card shows the class's highest-tier tank.

Main battle tank159

AbramsX

Medium tank7

Carro 45t

Heavy tank1

KV-2

Light tank6

BMP-3M Dragun 125

Infantry fighting vehicle35

Ajax

Armored personnel carrier1

Ares APC

Tank destroyer7

AFT-10

Self-propelled anti-aircraft1

M6 Linebacker

Fire support vehicle4

BMPT T-90

Open any of them in the Tank Gallery

Battle roles

A role is how the tank plays: the bots drive it that way, and the Garage filters by it.

  • Breakthrough68

    Heavy armor and hit points: leads the push and absorbs fire.

  • Frontline42

    Balanced main-line tank: armor, mobility and firepower in proportion.

  • Flanker44

    Fast and agile: strikes the sides and relocates quickly.

  • Sniper19

    Accurate long-range gun: fights from cover at distance.

  • Scout15

    Spots for the team and avoids sustained fights.

  • Support33

    Autocannons, missiles or fire support that back the tanks.

Tiers and nations

Tanks of a tier meet tanks of nearby tiers.

  • X106
  • IX60
  • VIII34
  • VII21

13 nations

  • Soviet Union43
  • Germany28
  • United States25
  • United Kingdom19
  • China17
  • Ukraine14
  • Poland13
  • France12
  • Japan12
  • Israel12
  • Sweden11
  • Italy8
  • South Korea7

Equipment

Each tank mounts 3 of the 14 items, chosen in the Garage.

The Garage's equipment station: the slots and the items

Firepower

  • Gun Rammer-10% reload time
  • Vertical Stabilizer-20% dispersion on the moveModern tanks only
  • Gun Laying Drive-10% aim time
  • Improved Ventilation+2.5% crew: reload, aim, view, camo

Recon

  • Coated Optics+10% view range
  • Binocular Telescope+25% view range while stationary
  • Camouflage Net+12% concealment while stationary

Mobility

  • Improved Rotation+10% hull and turret traverse
  • Enhanced Suspension+50% track durability

Survival

  • Toolbox+25% repair speed
  • Spall Liner-25% HE splash damage, -50% crew hits from splash
  • Wet Ammo Rack+50% ammo rack durability
  • Safety Fuel Tanks+50% fuel tank durability, -50% engine fire chance
  • Auto ExtinguishersFires burn half as long and self-extinguish 2x as oftenModern tanks only

Kits, smoke and the drone

Kits are unlimited; each waits out its cooldown, which starts only once the kit has done something.

The consumables in battle
  • Repair Kit35 s cooldown
  • First Aid Kit45 s cooldown
  • Fire Extinguisher25 s cooldown
  • Smoke

    A screen that hangs for 18 s; 28 s between launches.

  • Drone

    A 40 s battery, an 850 m link and 350 m spotting; 25 s before the next one after you lose it.

  • Roof gun

    Fires on its own at enemies and drones in reach; B switches it.