The maps, their landscapes, the time of day and the practice range.
Maps
33 battlefields; a random battle picks from 31 of them.
Verdant Fields
Sirocco Wadi
Frosthollow
Steinburg
Saltmere Bay
Amberford
Tarkhan Steppe
Cinder Junction
Frontier Basin
Nordhavn Fjord
Jade River Delta
Redrock Divide
Monsoon Ridge
Glacier Pass
Obsidian Caldera
Ironworks
Ruinspires
Suzhou Creek
Titan Gorge
Skybridge Chasm
Tidegate Polders
Copper Mesa Mine
Kestrel Airfield
Sunscar Oasis
Whiteout Station
Orchard Valley
Longleaf Crossing
Mangrove Reach
Saltwind Narrows
Highland Reservoir
Olympus Basin
Earthrise Basin
Aegis Crossing
What breaks
Buildings that collapseShellfire and ramming wear a building down until it comes apart, changing the cover and the routes around it.
Crush what you drive throughA heavy hull fells fences, walls, trees, huts and stalls that cannot hold it, and what falls stays down.
Map vehicles breakParked cars and trucks crumple under tracks, and a round sets them burning.
- Big cover, such as buildings, walls, rocks and hills, stops shots and blocks sight; signs, lamps and other small fittings never become invisible walls.
Gravity worlds
Gravity Mode plays under another sky: Mars 0.38 g · Moon 0.17 g · Earth 1 g. Its two off-world maps stay out of the random rotation.
Time of day
Deploy can set the time; left to chance, it falls like this.

The Proving Ground
Test drive opens Kestrel Airfield: 5 target lanes and a rack of plates, with no clock and no record.
Lanes
- 100 mtarget turned 0°
- 200 mtarget turned 30°
- 300 mtarget turned 90°
- 450 mtarget turned 45°
- 650 mtarget turned 0°
Plate rack
- 50 mm
- 100 mm
- 200 mm
- 300 mm
- 500 mm
- 100 mm · 45°
- 100 mm · 60°
- 60 mm · 82°
